At first, the basic introduction on material editor panel which includes several parts, six sample slots, vertical button, horizontal button, and parameters part.
1. Sample slot

There are default 6 slots in this panel, but it is 24 at all, and I can use each of them to edit my material, and it will show the distribution of colour or image, highlight, and shadow.
2. Vertical button
There are 9 icon buttons in this line.

1) Sample type: I choose different shape which I like, such as a cube.
2) Backlight: To turn on /off the light on the right down corner.
3) Background: To display the background behind the slot.
4) Sample UV tiling: It is a tool to set UV tiling for the map, we may learn that in the future study.
5) Video colour check: check the colour
6) Make preview: It is a tool that I can see the animated material before rending. I may not go to use that in this model.
7) Option: to open the Material editor option panel
8) Select by material: select all the material
9) material/map navigator: to open the panel material/map navigator, I can find my material which I have done.

1) Get material: to open the Material/Map Browser panel to choose a way you what to make.
2) Put material to scene: to update the materials those have been made.
3) Assign material to selection: to put the material into the object that I choose.
4) Reset map/material to default setting: to remove the material
5) Material ID channel: this one I can set the channel ID.
6) Show the map in the viewport: this button I think it is important when I want to show the material in the object, just click it.
There are 9 icon buttons in this line.

1) Sample type: I choose different shape which I like, such as a cube.
2) Backlight: To turn on /off the light on the right down corner.
3) Background: To display the background behind the slot.
4) Sample UV tiling: It is a tool to set UV tiling for the map, we may learn that in the future study.
5) Video colour check: check the colour
6) Make preview: It is a tool that I can see the animated material before rending. I may not go to use that in this model.
7) Option: to open the Material editor option panel
8) Select by material: select all the material
9) material/map navigator: to open the panel material/map navigator, I can find my material which I have done.
3. Horizontal button
There are 12 icon buttons in this line; I just show some of them that I can use in this lecture.
There are 12 icon buttons in this line; I just show some of them that I can use in this lecture.

1) Get material: to open the Material/Map Browser panel to choose a way you what to make.
2) Put material to scene: to update the materials those have been made.
3) Assign material to selection: to put the material into the object that I choose.
4) Reset map/material to default setting: to remove the material
5) Material ID channel: this one I can set the channel ID.
6) Show the map in the viewport: this button I think it is important when I want to show the material in the object, just click it.
4. Parameters
In this part I have learned shader basic parameter, there are 8 different kinds of shader types. I just show 6 of them by simplify way.

In this part I have learned shader basic parameter, there are 8 different kinds of shader types. I just show 6 of them by simplify way.

Blinn shader is the default one; we are usually to use this one, it renders simple circular highlight and smooth face.
Anisotropic shader there is no circular highlight in it; I can create a difference shape of highlight.

Metal shader is good at making a orange on which has some bump, because the highlight curve is sunk on the top.
Oren-nayar-blinn shader is a easy tool to edit like cloth face.
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