Friday, 17 October 2008

Edit Material-teapot

Now,I am going to edit material for a teapot in blinn shader.
firstly,drag a teapot on the top-view, and convert it into Editable Poly,go to the parameter panel on the right,find polygon properties to give a ID number for each part of this teapot.

secondly,open Material editor.drag a sample slot onto the teapot,click standard button to open Material/Map Browser panle,and go to double click Mul/Sub-object.set numer by 4.go to click No1 standard button,click the small icon behind Diffuse button to choose Bitmap,and find a picture I made by photoshop.do the same thing on the other 3 Sub-materials.

Go to perspective view ,right-click change it into ActiveShade view.





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