Wednesday, 11 March 2009

Dog modelling

Modelling
I will create this dog by following the image of a real bull dog, but I did not find the front side of this dog, so I use other kind of dog instead, just to position the head part.

Begin with the left part, drag a box on the body, and set the value to make it fix the body, I set 3 segments on the left part for a while, and I have seen some tutorials in which they usually make true the basic size and then create the detail on it. So here I will fix the body first.

Cover it into the Editable poly, and add Symmetry on the front of view, so I only need to create on one half of body.

Then move to the head part, cut a line on the box on front of view, and move it to create the shape of the neck.

Select the face to extrude the head, here I just extrude 3 times to build the basic shape, and then modify all the vertexes on the left view, to move all the vertexes to the border of the image of dog.

Connect a line from the head to the tail, and pull the new vertexes to the right on the front view. Do the same way to divide more segments on the body, so I can get more vertexes to modify the body, and adjust the new vertexes to fix the image.
Specially, the lines around the base area of leg are more important in this process. I will create the leg from this area.
Connect other line along the body, and pull the vertexes to the right on the left of view to build the rest of the body.

By now I have got the basic of body, select one of the face on the leg part to bevel the base of the front leg.

Extrude the bottom face of this base along the image, same as creating the head, after that create the back leg.

Connect a line on the back to create a tail part, and then extrude it.

Build an ear on the head as same way.

Now I need take time to modify all the detail on the body, especially the head part, it is hard to write down anything what I have done during the process, because there is no a particular way to fallow how to do it, and it really depends on the imagination in your mind. But the basic method of creating the detail is cutting an edge on the part which I want to modify and then go to vertex level to adjust the new vertexes. from now on ,I hide the images, otherwise, it is too mess to select the vertexes.

Cutting the areas of nostril and mouth, extrude.
I am not going to create the eye on the head directly, I will create the eye later, I think that it may be easier to control on the process of building the animation.

At last, add MeshSmooth for this model.

Next part, I am going to create a skin for this dog model.

Sunday, 1 March 2009

Storyboard

I decide to create 3 idents for the the channel 4, because I found there is no 3d ident in this channel. but I am not good at drawing, so it is a little bit harder for me to draw all the story.

1.The first idea is that small dog create a 4.

2. Catch the flying disk. 3. drag a 4 into the scene.
these are general ideas I may follow to create the 3d ident, I will develop and improve the story in the process of creating.

Thursday, 19 February 2009

Skin a hand

Today we have learned the skin tool. by this course we can set the bone for our modelling and connect them with the bone. and control them by controlling the bone.

this blog Iwill make one of my hand modelling which ws created on last semster alive.

first, modify the hand to make it easy to set bone inside.

I set 8 bones for 3 fingers instead of 5 fingers, because it is enough to control the hand by themin this animation.
adjust the bone by the bone tool in animation menu. we can not move one single bone by the select and move tool.


set two HI solvers for the two fingers can be moved.






unfreeze the hand and go to modify menu to choose the skin,and then move the cross on the fingers to move the finger.




Thursday, 12 February 2009

Morpher

Morpher is a very interesting tool, and I can change my object to other terminal object which was modified from the regional one.

This tutorial I created was by a practice, and it looked like a flower finally.

Firstly, draw a box, set the value like the figure below.

Cover it to Editable poly, and then clone 2 other boxes. And change the colour.
Select the first clone box and go to toolbar on the top and go to Modifier, parameters deformers, and pick Spherify.

Then select the second clone box and go to toolbar on the top and go to Modifier, parameters deformers, and pick Ripple.

Select the regional one, go to Morpher, and pick the fist clone box as the first one, and then the second box, then the first again.

Open the automatic key, and change the first channel to 100 on the timeline 20, change the second channel to 100 on the timeline 40, change the third channel to 100 on the timeline 60.

Save and render it on the top of view.


Sunday, 8 February 2009

Animation Path

This week I have learned how to create an object fallowing a path, and this object could be a camera as well, so I can set the path of the camera when I take a animation video.


1.A basic path


Firstly, draw a star path, and a sphere.
Select the sphere and go to tool bar on the top. Choose animation, constraints and path constraint. Then there is a dotted line comes out, pull it onto the star path.save and rander it.





2. Camera path



The way of setting camera is the same. Firstly, draw an object to shoot, and then draw a circle around it, at last draw a target camera and set the target to the object. Secondly, repeat the steps last animation.












3. Visit a room



At last, I create the path to visit a room.
Build a simple room, I have used the material editor make it easier to see, and one target light through the window as the sunshine and two omnis as nomal light, one on the top, other on the left to light the door side,

and draw the path by line on the floor in the top view. Set a free camera on it.



To create the animation, the important thing is setting the target , otherwise, it will only shoot one position all the time.




save it to AVI file,and render it.


Tuesday, 3 February 2009

Moodboard of three channels

when I got this mission I was quite confused, because I never watched any of British channels before except BBC news, but if I choose some Chinese channel, nobody may know them here, so today I have been watching several of TV channels in UK generally, and visiting their websites, at last I chose two British channels which I thought were very good at that moment, and these moodboards are some kinds of feeling after I watched them, they may give me some ideas about the storyboards which I am going to design later.



The channels


1.more4

This channel is for the people aged 35-60. there are more discussion analysis programmes, they try to find something behind the story.



2.BBC one


actually I quite liked this comprehensive channel , because there are a lot of different excellent programmes, such as movie, sport, news and so on, and it is more valuable than other one.





3, MTV


This one is the most famous music TV channel in the world, I like music so I often watched it , there are always some fashionable and wonderful music on it, and some programmes about music or stars are also pretty good, especially I like the logo of MTV, and this channel has a lot of interesting indents as well.





Saturday, 31 January 2009

Semester2, Animation- basic tools

This week I will begin to learn the more interesting part in 3D max, Animation. It will be a little bit harder than the modelling part I think, because a wonderful animation used to be built up basic on the good 3d model, so in this semester I will not only learning the animation but also keep on improving my 3d modelling skill at the same time.

In the first lecture I was taught the basic animation knowledge, which includes the basic animation tools and how to create a simple animation AVI movie.

For creating the animation in 3D max the important part is the tool bar below the view window, in fact, the animation is just a group of continuous model in continuous time, so the important thing is how to set the time for a model.













There’re two methods to set up the time on the timeline, Auto Key and Set Key, the Auto key is a automatic way to set up the time, click the Auto Key button, move the slider, and then change the position of the model. The Set Key can set time freely on timeline. For example, set a time not from the start point of timeline, but it is necessary step to click the KEY sign to set the key.

There is a small button with a clock on it called time configuration, to set the timeline.




To modify and rebuild the animation there is a tool called Curve Editor ,there are three lines on it instead of the displacement on x, y ,z. There are a lot of tools can be used to modify the position of the model.

I created a small animation during the lecture, and that was two boards hit a small ball, at first, I created the first hitting process with Auto Key, then I add an out-of- range type, so the board can hit the ball continually.










here I add two dummy as well, and I link one of them for each board, it is not big help in this aimation ,but this dummy will show how the object moves, and it will show in the final video.





at last,save the animation, click the Render Scene Dialog, cilck Range to choose a timeline, and click file to save it as AVI file then render it.










I've made other practice, not good enough,but I got some feeling about animation.