I will create this dog by following the image of a real bull dog, but I did not find the front side of this dog, so I use other kind of dog instead, just to position the head part.

Begin with the left part, drag a box on the body, and set the value to make it fix the body, I set 3 segments on the left part for a while, and I have seen some tutorials in which they usually make true the basic size and then create the detail on it. So here I will fix the body first.

Cover it into the Editable poly, and add Symmetry on the front of view, so I only need to create on one half of body.

Then move to the head part, cut a line on the box on front of view, and move it to create the shape of the neck.

Select the face to extrude the head, here I just extrude 3 times to build the basic shape, and then modify all the vertexes on the left view, to move all the vertexes to the border of the image of dog.

Connect a line from the head to the tail, and pull the new vertexes to the right on the front view. Do the same way to divide more segments on the body, so I can get more vertexes to modify the body, and adjust the new vertexes to fix the image.


Connect other line along the body, and pull the vertexes to the right on the left of view to build the rest of the body.


By now I have got the basic of body, select one of the face on the leg part to bevel the base of the front leg.

Extrude the bottom face of this base along the image, same as creating the head, after that create the back leg.


Connect a line on the back to create a tail part, and then extrude it.


Build an ear on the head as same way.

Now I need take time to modify all the detail on the body, especially the head part, it is hard to write down anything what I have done during the process, because there is no a particular way to fallow how to do it, and it really depends on the imagination in your mind. But the basic method of creating the detail is cutting an edge on the part which I want to modify and then go to vertex level to adjust the new vertexes. from now on ,I hide the images, otherwise, it is too mess to select the vertexes.

Cutting the areas of nostril and mouth, extrude.

I am not going to create the eye on the head directly, I will create the eye later, I think that it may be easier to control on the process of building the animation.
At last, add MeshSmooth for this model.

Next part, I am going to create a skin for this dog model.
No comments:
Post a Comment