This image is consist of a tract of wheat farmland, the bird (wild goose) flying away from northern to southern of China, a scarecrow who is standing there for protecting the wheat, and a big windmill which already stops there in that time.
The time of this image is a night of October, the scarecrow stands there alone, he has no friend, he feels fear and unhappy, the only thing can company with him is that big windmill but now it has stopped working. Suddenly, he sees some wild gooses are flying over his head, how he want to talk to them and make friend with them, he is looking and looking and he want to say: come down let’s be friends, but they won’t stay.
So I would like to make the feeling of scarecrow, the whole environment is silence, dark, and a little bit desolate, and the moonlight is on his sad dismal face, behind of him is that big tract of wheat, but who will remember him after the harvest.
The time of this image is a night of October, the scarecrow stands there alone, he has no friend, he feels fear and unhappy, the only thing can company with him is that big windmill but now it has stopped working. Suddenly, he sees some wild gooses are flying over his head, how he want to talk to them and make friend with them, he is looking and looking and he want to say: come down let’s be friends, but they won’t stay.
So I would like to make the feeling of scarecrow, the whole environment is silence, dark, and a little bit desolate, and the moonlight is on his sad dismal face, behind of him is that big tract of wheat, but who will remember him after the harvest.
Wheat
Firstly, build the body, drag a box and covert it into Editable poly, choose polygon, and bevel the top face bigger, and bevel it several time, build the basic shape of the seed. Last step is with the same method to create a long tail of the seed. I use 4 times bevel to do that,
and then go to vertex level and adjust it to get a better shape.
Secondly, create the full wheat body,
rotate the seed about 30,
go to Tools-Array, choose 3d dimension and give account number 10 and a value for the Z,because I have tried a lot of time to get a convenient value, I can say which value I have to set ,it depends you size of you object, and I got the value 89,and then go to incremental and rotate the whole object I just bulit. I got 35 as its value


Secondly, create the full wheat body,




Bird
My home town is on northeast of China, so when the autumn (October) comes there are a lot of birds fly to southern China, the main kind of birds we call them wild goose, but I am not going to create every detail of it, because the wild goose are flying in the sky, we can not see the very clearly.
Firstly, drag a box as the body of the wild goose and covert it into Editable poly, create the tail and head parts from the left and right polygon. The main method is bevel. Go to polygon level and choose left polygon, bevel it smaller, and then extrude it,
and extrude the left and right polygon to make the width of the tail.
Go back to the body box and bevel the right polygon, bevel once for the part connecting neck and body, and then extrude the long neck, and bevel several to create the shape of head.
Go to the vertex level to adjust the whole shape of body, especially the shape of the tail, I follow the shape from the real picture, and I pull all the head a little bit higher, like flying.
Create the wing, go to the body box, choose the front and back polygon to create the both wings, go to the edge level and connect the left and right edge on the front and back polygon, and extrude both sides of the top new polygon twice.
Go to vertex level adjust the shape of the wing.
My home town is on northeast of China, so when the autumn (October) comes there are a lot of birds fly to southern China, the main kind of birds we call them wild goose, but I am not going to create every detail of it, because the wild goose are flying in the sky, we can not see the very clearly.






Windmill
The windmill is a simple but a big part in this image





Rendering



Gloves
Drag a box, length segs: 4 width segs: 3, because I am going to bevel 4 fingers on the left view and one thumb on the front view.
Covert it to Editable poly, choose polygon level,
select one polygon on the left view, I going to use bevel to create the finger, especially the joints. And all the finders are not same long, for create it easier I took my hand photo, so I can create
the glove fallow my hand.
After finishing those 4 fingers, choose the right polygon on the front view and extrude it, then choose the new polygon on the left view and bevel it like last 4 fingers.

Last, go to vertex level and adjust all the points.
Go to Meshsmooth path to get the smooth shape, and clone other hand.

Covert it to Editable poly, choose polygon level,





Go to Meshsmooth path to get the smooth shape, and clone other hand.
Scarecrow
The idea of creating the scarecrow is rebuild from the real human body, the basic method I use to build the scarecrow is from the box to create the shape of head and body.
The body:


Firstly, go to polygon level and delete the right part of the box. Go to tool bar choose Modifiers – Mesh editing—symmetry, and select flip in the right panel.





It is rendered by Mul/Sub object, two parts, coat and pants.
Straw


The hat

go to border and choose the top border,and scale it smaller by click the shift key.
go to vertex and adjust the points to make a old hat.
The final scarecrow